![]() The emergency use of shelters is also problematic as crowding within a closed indoor space is set-up for COVID-19 transmission and is not a substitute for housing ( Tobolowsky et al., 2020). The use of drugs among those who are unhoused is high, as chronic alcohol and drug use is tightly intertwined with homelessness ( Doran et al., 2018). Some see this as an opportunity to deal with two crises at once by opening up unoccupied hotel rooms ( Osman, 2020). The need to address the homeless crisis has received a lot of media attention during the COVID-19 response ( Fuller, 2020 Picard, 2020). Scenes of tented encampments, emergency shelters, and people sleeping on the streets is one of the greatest challenges facing cities across North America. The actual environment that many people live in is not conducive to physical distancing. The impact of COVID-19 is expected to be severe in communities where illegal drug use is common due to the convergence of multiple factors ( Volkow, 2020). One group who are especially at risk are people who use drugs (PWUD). ![]() This has played out directly with high death rates from COVID-19 infection, as well as indirectly through the interventions set up to control the spread. COVID-19 has shown that pre-existing health and social inequality create huge vulnerabilities in certain communities ( Abedi, Olulana, & Avula, 2020 Dorn, Cooney, & Sabin, 2020). Like other natural disasters the people who suffer the most are those who are least able to protect themselves. Modeling suggests that this has been an effective strategy with regards to reducing COVID-19 transmission ( Kent, 2020), although the unintended social and economic consequences are massive and are still playing out ( UNDP, 2020 Van Lancker & Parolin, 2020). This has resulted in many communities locking down – people staying at home, businesses shutting down, schools closing, and social gatherings canceled. ![]() Without effective treatments or a vaccine, the primary approach to limiting the transmission of COVID-19 has been to reduce person-to-person contact. Irfan Permadi is the programmer, and Mira Wardhaningsih writes all the narrative.COVID-19 has turned the world upside down in a very short period of time. Dewi is taking care of the art directing, M. Now, here we are.Īndreas Andika is responsible for the technical directing, Chandrika N. However, we dragged ourselves slowly to get sort of everything balanced. The project has been rough and tough, mainly because we were university students. Exchange helpful information via chatting through a phone.įounded by a bunch of then-undergraduate students from Bandung, Indonesia.Interact with various objects and rooms.Sneak your way through an immersive first person 3D world.The young teen struggles to find the safest place to hide herself, while at the same time trying to outsmart him. She can’t escape because the doors are locked by the pursuer. Terrified and petrified, she seeks help from her sister who has a connection to the CCTV in their house. Suddenly, a loud thud and text messages from her sister ensues, waking her up. A young teen finds herself alone, falling asleep.
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